Coding Careers in Entertainment and Games by Small Cathleen;

Coding Careers in Entertainment and Games by Small Cathleen;

Author:Small, Cathleen;
Language: eng
Format: epub
Publisher: Cavendish Square Publishing LLC
Published: 2019-06-04T00:00:00+00:00


This glove is designed to read and record movement for a virtual reality experience.

An example of large-scale virtual reality is the Toy Story Midway Mania attraction at several of the Disney theme parks. Riders of Midway Mania wear 3D glasses and ride vehicles that go through a number of 3D virtual worlds, playing carnival games along the way. As the riders go through the ride, they play shooting games, throwing games, and a ring-toss game, earning points as they go. It’s both game and theme-park ride all in one.

This is all accomplished by a control system that has three components: for the games, for the special effects, and for the ride itself. All three components have software that must work seamlessly for a realistic VR experience. Behind the creation of all that software was a very large team of coders.

Pokémon GO is a great example of augmented reality in action. The game, run on mobile devices, takes the actual environment a person is in and overlays Pokémon creatures onto it. The game runs on the Unity 3D engine, so C# programming would’ve been a requirement for the game development team.

The Unity 3D engine is used for a lot of VR/AR applications, but the Unreal engine is widely used as well. C++ is supported by Unreal, so in the case of VR/AR development, it would be wise to know the two languages used by the Unity 3D and Unreal game engines: C# and C++.

For any sort of development for VR or AR, many programming languages can work, but the important thing is to find one in which the code is fast—it needs to support a high, consistent frame rate.

Back in the earlier days of gaming and animation, characters and effects sometimes took a while to render— you had to wait for the entire graphic to load and to then animate in the way it was intended. Slow rendering will destroy the “reality” of an AR or VR experience, which is why it’s most important to code in a language that will deliver fast performance.

The C languages (C, C#, and C++) are popular for VR and AR programming, and so are Java, JavaScript, and Python.

FACIAL AND VOICE RECOGNITION

Handheld controllers can do a lot, but new technology has allowed people to use voice commands in games, and that technology has expanded beyond gaming too. Devices like the Amazon Echo and Google Home respond with great accuracy to voice commands, allowing users to perform many tasks without so much as picking up their smartphone or laptop.

Facial recognition doesn’t let users necessarily control their games—yet. However, new technologies may allow games to adjust based on the emotions reflected in a gamer’s face. Additionally, facial recognition technology allows people to create avatars to use in gaming, social media, and more.

RealSense

Intel has long made microprocessors, chips, and circuits, but they are also the pioneers behind the RealSense technology. RealSense allows cameras and related devices to “see” and process depth perception. A traditional camera, no matter how powerful, sees and displays the world in two dimensions.



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